Not only is Quickspin (QS) innovating when it comes to game releases. But their gamification tool is equally impressive. In fact, multiple tier-one operators who used the tournament tool reported staggering results. Indeed, some UK operators increased their Gross Gaming Revenue (GGR) on QS game by 100%. Plus, some even said that the turnover of QS games is 6 times higher. After reading this report, the curiosity peaked! So let’s take a minute to hear what QS and the operators who use the tool had to say about this development.
Gamification is the future
According to Erik Gullstrand, QS’s Chief Product Officer, it’s almost as if the company had a crystal ball and could look into the future and predict the success of the Tournaments tool. In fact, in a recent press release, he said. “Our Tournaments feature adds lots of excitement to the game. We truly believe that gamification is the future. And Tournaments are a natural extension of our existing portfolio of games. Now, almost 6 months after the release of Tournaments, we have the pleasure of sharing some of the amazing results!”
Claims get support
Indeed, the numbers previously reported speaks for themselves. But to add credibility to the said reports Mats Andersson, LeoVegas Casino Release Manager added in the same press release. “Tournaments, along with the rest of the gamification tools from QS, has been extremely popular among our players. It’s a great option when you want to enhance the gaming experience for the players, with very little effort from our side.”
What does the tool do?
If you haven’t had the chance to try QuickSpins Tournaments tool, well you may wonder what this news is about. In essence, the Tournaments tool reward prizes to players connected to game events. So not only on competitions based on turnover as many tools available on the market does. Currently, you’ll find games like Spinions, Big Bad Wolf, and Sakura Fortune on the promotion engine, to mention a few. As well, the new game Ticket to the Stars was also added to the promotion engine when it went live on February 12th.